Number of PC gamers worldwide 2008-2025, by category
majority of video game publisher Electric Arts' quarterly net bookings.
In total, there were 1.75 billion PC gamers worldwide in 2020.
In 2020, low-end Games-as-a-Service (GaaS) PC gaming had the biggest audience, reaching nearly 1.7 million users during the the period. The second-largest PC gaming category based on audience size was premium GaaS with about 359.6 million users. The Games-as-a-Service (GaaS) business model refers to live service games that are continuously monetized post-purchase via in-game features such as premium passes, extra online content, and special gaming modes in order to encourage players to keep playing. For example, live services accounted for the